FIRST FRONTIER
2 SQUADSUse your strongest built squads while avoiding enemy resistances. The seasonal Anomaly bonus makes frequent applications especially valuable.
OUTPOST BATTLEFRONT // 3.2.1
The current five-Frontier cycle favors Electric, Anomaly and coordinated squad bonuses before splitting the final stage across three specialized teams.
Use your strongest built squads while avoiding enemy resistances. The seasonal Anomaly bonus makes frequent applications especially valuable.
Wanted Enforcer resists Ice in the first half; Haytor resists Electric in the second. Use the shared Attack/Stun bonus while matching Fire or Physical first and Ice or Fire second.
Room 1 pairs Tepes with an Ice/Physical mob wave and uses the Attack/Stun bonus. Room 2's Airspace Sentinel favors double- or triple-Anomaly squads and starts them with extra Decibels. Room 3's Lockspring rewards Electric damage and EX Special CRIT buffs. Target 25,000 points in every room.