CRITATLAS · GENSHIN IMPACT
CURRENT ROTATION · VERSION 7.0

SPIRAL ABYSS
7.0 GUIDE

Floor 12 enemy mechanics and team cores for the September 16–October 16 cycle. Build the first half around Swirl or Stellar Swirl and the second around Electro-Charged or Lunar-Charged.

NEXT SPIRAL ABYSS RESET IN--D : --H : --M : --S

CURRENT ABYSS BUFFS

FIRST HALFSwirl +200% · Stellar Swirl +75%

Keep Anemo reactions active to break encounter gauges and trigger the Abyssal Moon shockwave every four seconds.

SECOND HALFElectro-Charged +200% · Lunar-Charged +75%

Fast Hydro and Electro application suppresses regenerating shields and converts every damage window into reaction pressure.

7.0 LEY LINEReaction checks on both halves

The first half rewards Anemo plus a swirled aura. The second favors Hydro and Electro; Stellar and Lunar variants receive their own dedicated bonus.

FLOOR 11Protect the monolith, then race the clock

Bring grouping for the scattered first waves and preserve enough elemental coverage for Abyss shields. Your strongest developed teams remain the safest choice.

FLOOR 12 BREAKDOWN

Prepare around Chamber 3: a team that solves its mechanics should also clear the first two chambers.

CHAMBER 12-1

TARGET · 7:00 REMAINING
FIRST HALF
CHIMERIC BURROWBEAST

Electro application accelerates its Fury gauge. Swirl Electro while building the gauge, then spend the full rotation after it grows and becomes vulnerable.

RECOMMENDED: STELLAR SWIRL / ELECTRO SWIRL
SECOND HALF
9× EXILES + RASKOLNIKOV

Group the Exiles, then have Hydro and Electro already active when Raskolnikov appears. Electro-Charged or Lunar-Charged stops his shield regeneration.

RECOMMENDED: LUNAR-CHARGED / ELECTRO-CHARGED

CHAMBER 12-2

TWO BOSS WAVES
FIRST HALF
IMMORTAL CONSTRUCT

Interrupt its shield regeneration with Stellar Glimmer damage. Save the reaction window instead of attacking through repeated shields.

KEY: STELLAR REACTION UPTIME
SECOND HALF
4× FISHERS + WHISPERER

Break one Fisher shield to group the opening wave, then use Lunar damage against the Whisperer of Nightmares.

KEY: AOE + LUNAR DAMAGE

CHAMBER 12-3

MECHANICS CHECK
FIRST HALF
DOMOVOY SCULPTOR · CHURIN

Keep moving around the summoned Jack Frost statues. Ranged Swirl or Stellar teams reduce the risk of losing the active character to their burst.

BEST: STELLAR SWIRL / RANGED DAMAGE
SECOND HALF
LIGHTKEEPER · SIGURD

Dodge the Electro lunges, keep Lunar damage active and unload while Sigurd is stationary in the Grave Stricken state.

BEST: LUNAR-CHARGED

RECOMMENDED TEAM CORES

FIRST HALF · PREMIUM

Stellar-Conduct Core

Fast Cryo + Electro application for the first-half Ley Line.

SandroneSandrone
OdetteOdette
FischlFischl
DionaDiona
Alternatives: Alyosha, Yae Miko, Escoffier, Charlotte or your strongest developed Cryo/Electro carry. Keep enough area damage for 12-1.
SECOND HALF · PREMIUM

Pyro Normal Attack Core

Built to exploit the +75% Normal Attack Pyro bonus.

ArlecchinoArlecchino
YelanYelan
BennettBennett
ZhongliZhongli
Alternatives: Yoimiya as the driver, Xingqiu for Hydro, Citlali for shielding and amplification, or Kazuha for grouping and resistance shred.
FIRST HALF · ACCESSIBLE

Superconduct Shell

A flexible framework when Sandrone is unavailable.

FischlFischl
OroronOroron
CharlotteCharlotte
DionaDiona
Adjust it: replace one defensive slot with your strongest Cryo or Electro damage dealer. Keep Ororon or another bow user to stun the Aeonblight Drake.
SECOND HALF · ACCESSIBLE

Vaporize Normal Attacks

A practical shell with strong shield coverage.

YanfeiYanfei
XingqiuXingqiu
BennettBennett
SucroseSucrose
Adjust it: Gaming or another developed Pyro carry can lead the team. Preserve at least one non-Pyro element to answer the Baptist's rotating shields.

Rotation data checked September 21, 2026. Team recommendations are CritAtlas suggestions based on the current Floor 12 mechanics.