TEAMS
Recommended squad cores and condensed opening rotations extracted from the completed operator guides.
Building a balanced Endfield squad
Give every squad a clear damage plan. Start with the operator who stays on the field the longest. Add allies who help that damage window. Then cover healing, protection or control.
The listed teams are templates. You do not need every exact operator. Replace a missing unit with someone who keeps the same job. That job may be a buff, off-field damage, control, healing or a shield.
Change the utility slot when a stage feels hard. More healing can help while you learn. Grouping or control can save time in another fight. A simple rotation that works every time is better than a perfect plan with awkward timing.
Check damage types before a difficult stage. Two operators may fill the same role but interact with different weaknesses or status effects. Keep one flexible slot so the squad can answer a new enemy without changing the full core. This also saves upgrade materials because the main rotation stays the same.
Test the rotation before investing
Repeat the opening sequence against the same target. Watch your resources and health. Check if control is ready when you need it. If the plan fails often, swap the least useful damage slot for support. Open each operator guide to see the gear used by the team.