Ororon
Electro Element Electro · Bow

ORORON

★★★★
Electro-Charged Sub DPS

BEST ARTIFACTS

Scroll
BEST

Scroll

Golden Troupe
ALTERNATIVE

Golden Troupe

Emblem
ALTERNATIVE

Emblem

BEST WEAPONS

Elegy for the End
BEST IN SLOT

Elegy for the End

Aqua Simulacra
OPTION

Aqua Simulacra

The Stringless
OPTION

The Stringless

Favonius Warbow
OPTION

Favonius Warbow

Chain Breaker
OPTION

Chain Breaker

RECOMMENDED STATS

Sand1SandsATK% or ER
Cup1GobletElectro DMG or main scaling
Crown1CircletCRIT or support stat

BEST TEAMS

Taser

OroronScrollChascaObsidian CodexFurinaGolden TroupeBennettNoblesse Oblige

Neuvillette

OroronScrollNeuvilletteMarechaussee HunterFurinaGolden TroupeXilonenScroll of the Hero of Cinder City

Electro-Charged

OroronScrollFischlGolden TroupeXingqiuEmblemSucroseViridescent Venerer

Accessible

OroronScrollBarbaraMaiden BelovedFischlGolden TroupeLan_YanViridescent Venerer

ALTERNATIVES

Support
NeuvilletteFurinaXilonen
Heal / Shield
FischlXingqiuSucrose
Sub DPS
BarbaraFischlLan_Yan

BEST CONSTELLATIONS

Trails Amidst the Forest FogC1

Trails Amidst the Forest Fog

The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times. Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."

King Bee of the Hidden Honeyed WineC2

King Bee of the Hidden Honeyed Wine

After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s. Spiritual Supersense Gain 8% Electro DMG Bonus. Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.

Roosting Bat's SpiritcageC3

Roosting Bat's Spiritcage

Increases the Level of Dark Voices Echo by 3. Maximum upgrade level is 15.

As the Mysteries of the Night WindC4

As the Mysteries of the Night Wind

The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster. Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.

A Gift For the SoulC5

A Gift For the Soul

Increases the Level of Night's Sling by 3. Maximum upgrade level is 15.

Ode to Deep SpringsC6

Ode to Deep Springs

After triggering Hypersense through the Ascension Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently. Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.

ABILITIES PRIORITY

Night's Sling
HIGHEST PRIORITY

Night's Sling

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG. When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.

Dark Voices Echo
SECOND PRIORITY

Dark Voices Echo

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus. Supersonic Oculus ·Continuously taunts nearby opponents and attracts attacks from them. ·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.

Spiritvessel Snapshot
LOWEST PRIORITY

Spiritvessel Snapshot

Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

PASSIVE TALENTS

Nightshade Synesthesia
PASSIVE

Nightshade Synesthesia

After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points. Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s. Nightsoul's Blessing: Ororon Ororon's Nightsoul's Blessing state lasts 6s.

Aspect Catalyst
PASSIVE

Aspect Catalyst

After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s. Aspect Sigil When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.

Night Realm's Gift: Flowing Fog, Spritely Shadows
PASSIVE

Night Realm's Gift: Flowing Fog, Spritely Shadows

While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party. Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions. Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still. When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.

QUICK ANSWERS

ORORON BUILD FAQ

Clear answers to the most common ORORON build questions.

What is the best ORORON build?

ORORON is built as Electro-Charged Sub DPS. Start with Scroll, use Elegy for the End when available, then meet the recommended stat targets before chasing additional damage substats.

Which artifact set is best for ORORON?

Scroll is the primary recommendation in this guide. The alternative sets above may perform better when another teammate already supplies the same buff or when their substats are substantially stronger.

What weapon should ORORON use?

Elegy for the End is the featured best-in-slot option. The weapon section also lists accessible alternatives with their Level 90 stats and the situation where each choice is most useful.

Which stats should I prioritize on ORORON?

Prioritize the main stats and substats listed in the Recommended Stats section.

Which talent should I level first on ORORON?

Prioritize Night's Sling. Raise the remaining talents according to the priority cards above so resources are spent on the abilities that contribute most to ORORON's role.

What team works well with ORORON?

Taser is the first recommended composition. The Teams section includes additional premium and accessible alternatives so you can replace unavailable characters without losing the core game plan.