Ocean-Hued Clam
Converts healing into AoE damage.
Kokomi provides exceptional healing and continuous Hydro application while her Burst turns her into a durable on-field driver.
Converts healing into AoE damage.
The Bake-Kurage maintains the ATK buff.
Useful when the team needs Dendro RES reduction.
Healing Bonus catalyst that increases HP and Normal Attack damage, then restores Energy after Burst-enhanced attacks.
Accessible HP% catalyst that grants a large ATK buff to the next character switched in.
Craftable HP% option that restores Energy and adds party healing whenever Kokomi uses her Burst.
Elemental Mastery option whose cooldown reset helps reposition or refresh Bake-Kurage.
Craftable Energy Recharge catalyst that buffs elements involved when Kokomi triggers an Electro reaction.
SandsHP% or Energy Recharge
GobletHydro DMG or HP%
CircletHealing BonusSubstats: Energy Recharge → HP% → ATK%. Kokomi does not need CRIT.
C1
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG.
C2
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods: ·Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP. ·Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
C3
Increases the Level of Nereid's Ascension by 3. Maximum upgrade level is 15.
C4
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her. This effect can occur once every 0.2s.
C5
Increases the Level of Kurage's Oath by 3. Maximum upgrade level is 15.
C6
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.
Continuous Hydro application and healing.
Empowers attacks and refreshes the Bake-Kurage.
Level for on-field Kokomi.
Creates Bake-Kurage for repeated Hydro application, damage and healing based on Kokomi's Max HP.
Empowers Kokomi's Normal and Charged Attacks and Bake-Kurage healing, refreshes the jellyfish and lets her walk on water.
Healing Bonus increases, but CRIT Rate is reduced.
Clear answers to the most common SANGONOMIYA KOKOMI build questions.
SANGONOMIYA KOKOMI is built as Healer · Hydro Enabler · On-Field Driver. Start with Ocean-Hued Clam, use Everlasting Moonglow when available, then meet the recommended stat targets before chasing additional damage substats.
Ocean-Hued Clam is the primary recommendation in this guide. The alternative sets above may perform better when another teammate already supplies the same buff or when their substats are substantially stronger.
Everlasting Moonglow is the featured best-in-slot option. The weapon section also lists accessible alternatives with their Level 90 stats and the situation where each choice is most useful.
Substats: Energy Recharge → HP% → ATK%. Kokomi does not need CRIT.
Prioritize Kurage’s Oath. Raise the remaining talents according to the priority cards above so resources are spent on the abilities that contribute most to SANGONOMIYA KOKOMI's role.
Nilou Bloom is the first recommended composition. The Teams section includes additional premium and accessible alternatives so you can replace unavailable characters without losing the core game plan.