Song of Days Past
Converts healing into active-character damage.
Sigewinne heals the whole party with bouncing Hydro bubbles and buffs off-field Elemental Skill damage through Convalescence.
Converts healing into active-character damage.
Turns excess healing into AoE damage.
HP and team ATK support.
Signature HP% bow that builds Treatment stacks through healing, Bond of Life and Skill use, then boosts Burst CRIT Rate.
Accessible HP% stat stick that strengthens Sigewinne's healing despite its simple passive.
Energy Recharge and team particles on CRIT hits, useful when Sigewinne needs more frequent Bursts.
Energy Recharge option whose cooldown reset can provide a second Skill cast and extra healing.
Support bow that turns repeated hits into a teamwide Elemental Mastery and ATK buff.
SandsHP% or Energy Recharge
GobletHP%
CircletHealing Bonus or HP%Substats: Meet Energy needs first, then prioritize the character’s main scaling and relevant CRIT stats.
BEST VALUE · C1
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller. The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100.
C2
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
C3
Increases the Level of Rebound Hydrotherapy by 3. Maximum upgrade level is 15.
C4
The duration of Super Saturated Syringing is extended by 3s.
C5
Increases the Level of Super Saturated Syringing by 3. Maximum upgrade level is 15.
PREMIUM · C6
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.
Fires a bouncing bubble that damages and briefly restrains enemies while repeatedly healing the party.
Channels a large syringe to deal sustained AoE Hydro damage based on Sigewinne's Max HP.
Standard bow attacks; a low priority for her healer and off-field support builds.
After using her Skill, Sigewinne gains Hydro DMG and team healing-related buffs for a short duration.
Increases off-field Elemental Skill damage for teammates, scaling with Sigewinne's Max HP above the threshold.
Automatically heals the active character when their HP falls very low while underwater.
Clear answers to the most common SIGEWINNE build questions.
SIGEWINNE is built as Team Healer · Off-Field Skill Buffer · HP Scaling. Start with Song of Days Past, use Silvershower Heartstrings when available, then meet the recommended stat targets before chasing additional damage substats.
Song of Days Past is the primary recommendation in this guide. The alternative sets above may perform better when another teammate already supplies the same buff or when their substats are substantially stronger.
Silvershower Heartstrings is the featured best-in-slot option. The weapon section also lists accessible alternatives with their Level 90 stats and the situation where each choice is most useful.
Substats: Meet Energy needs first, then prioritize the character’s main scaling and relevant CRIT stats.
Prioritize Rebound Hydrotherapy. Raise the remaining talents according to the priority cards above so resources are spent on the abilities that contribute most to SIGEWINNE's role.
Furina Core is the first recommended composition. The Teams section includes additional premium and accessible alternatives so you can replace unavailable characters without losing the core game plan.